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Wonderful Stats and Where to Find Them

WIP

While it should not be completely wrong... This page is a work in progress and may not be entirely complete, accurate, or helpful.

Understanding these stats will enable you to optimize your character builds and strategies, making your gameplay more effective and enjoyable. Adjust your gear, skills, and tactics to suit the challenges you face in The First Descendant.

Attack Stats

ATK Drop-off Modifier

Indicates the ATK drop-off modifier based on distance. Detailed data by distance is available in Weapon Details.

Burst

Indicates the Burst damage type. DMG increases when attacking with a damage type superior to the opponent’s damage type. Attacking with a damage type inferior to the opponent’s damage type does not decrease DMG. (Crush > Burst > Pierce > Crush)

Chill ATK

Indicates Chill ATK when firing a Firearm. Chill Attack inflicts Frostbite on enemies according to the Attribute Status Effect Trigger Rate. Enemies inflicted with Frostbite become frozen and unable to move for a period of time.

Crush

Indicates the Crush damage type. DMG increases when attacking with a damage type superior to the opponent’s damage type. Attacking with a damage type inferior to the opponent’s damage type does not decrease DMG. (Pierce > Crush > Burst > Pierce)

Electric ATK

Indicates the Electric ATK when firing a firearm. Electric attacks inflict Electrocution on enemies according to the Attribute Status Effect Trigger Rate. Enemies inflicted with Electrocution take damage over a period of time, suffer weakened DEF, and experience mild Daze.

Explosive ATK

Indicates the ATK that applies when a launcher projectile explodes. The farther away from the center of explosion, the weaker the ATK.

Fire ATK

Indicates the Fire ATK when firing a firearm. Fire attacks inflict Burn on enemies according to the Attribute Status Effect Trigger Rate. Enemies inflicted with Burn take damage over a period of time.

Firearm ATK

Indicates the ATK when attacking with a firearm. Each attack method inflicts different damage with discrete ATK.

Pierce

Indicates the Piercing damage type. DMG increases when attacking with a damage type superior to the opponent’s damage type. Attacking with a damage type inferior to the opponent’s damage type does not decrease DMG. (Burst > Pierce > Crush > Burst)

Skill Attribute ATK Modifier

Indicates the skill’s attribute ATK modifier.

Skill Physical ATK Modifier

Indicates the skill’s physical ATK modifier.

Toxic ATK

Indicates the Toxic ATK when firing a firearm. Toxic attacks inflict Poison on enemies according to the Attribute Status Effect Trigger Rate. Enemies inflicted with Poison take damage over a period of time, and Poison can stack to cause additional effects.

Weak Point Damage

Indicates ATK increase modifier on hitting weak points. Weak points can be identified by using Ecive.

Resistance Stats

Chill Resistance

Indicates Chill Resistance. Chill Resistance reduces the opponent’s Chill ATK, and the higher the resistance, the greater the reduction. The maximum efficiency for effects that reduce Chill Resistance is -80%.

Electric Resistance

Indicates Electric Resistance. Electric Resistance reduces the opponent’s Electric ATK, and the higher the resistance, the greater the reduction. The maximum efficiency for effects that reduce Electric Resistance is -80%.

Fire Resistance

Indicates Fire Resistance. Fire Resistance reduces the opponent’s Fire ATK, and the higher the resistance, the greater the reduction. The maximum efficiency for effects that reduce Fire Resistance is -80%.

Firearm Critical Hit Resistance

Indicates the Critical Hit Resistance for firearms. The higher the resistance, the smaller the chance of dealing a Critical Hit.

Toxin Resistance

Indicates Toxin Resistance. Toxin Resistance reduces the opponent’s Toxic ATK, and the higher the resistance, the greater the reduction. The maximum efficiency for effects that reduce Toxin Resistance is -80%.

Cooldown and Cost Stats

Grappling Hook Charge Time Increase Ratio

Indicates modifier of charging time increase of grappling hook.

Grappling Hook Cooldown Increase Ratio

Indicates modifier of cooldown time increase of grappling hook.

Skill Cooldown

Indicates the cooldown duration of skills after use. Skills cannot be used until cooldown ends.

Skill Cost

Indicates the resources consumed when using a skill.

Defense Stats

DEF

Indicates defense. DEF reduces the opponent’s ATK, and the higher the DEF, the greater the reduction. The maximum efficiency for effects that reduce DEF is -80%.

Max Shield

Indicates the maximum Shield. Shield isn’t recovered when hit.

Energy Stats

Current Electricity

Indicates the current Electricity. Electricity is consumed when Bunny uses certain skills and increases the Skill DMG of some skills based on the amount of Electricity.

Current Magnetic Force

Indicates the Current Magnetic Force. Magnetic Force is consumed when Viessa uses certain skills and increases the Skill DMG of some skills based on the amount of Magnetic Force.

Current Power of Life

Indicates the current amount of Power of Life. Power of Life is consumed when Lepic uses certain skills.

Current Void Energy

Indicates the current amount of Void Energy.

Max Electricity

Indicates Max Electricity. Electricity is consumed when Bunny uses certain skills and increases the Skill DMG of some skills based on the amount of Electricity.

Max Magnetic Force

Indicates the Max. Magnetic Force. Magnetic Force is consumed when Viessa uses certain skills and increases the Skill DMG of some skills based on the amount of Magnetic Force.

Max Power of Life

Indicates the Max Power of Life. Power of Life is consumed when Lepic uses certain skills.

Max Void Energy

Indicates the maximum amount of Void Energy. Void Energy is consumed when Ajax uses his enhanced skills.

Health Stats

HP Heal Modifier

Indicates the modifier for HP recovery. The higher the modifier, the faster the HP recovery.

HP Recovery Modifier

Indicates the HP recovery modifier.

Max HP

Indicates the maximum HP. Descendants die when their HP falls to 0.

MP Recovery Modifier

Indicates the MP recovery modifier.

Shield Recovery Modifier

Indicates the Shield recovery modifier.

Movement Stats

Aim Recovery Speed

The speed at which the reticle refocuses to its original size after firing. The higher the speed, the faster the reticle refocuses.

Movement Speed

Indicates the base running speed. Default movement buttons can be reassigned by changing the buttons in Options.

Movement Speed While Aiming

Indicates Movement Speed while aiming. When aiming, Movement Speed decreases while Accuracy increases.

Movement Speed While Firing

Indicates the movement speed while firing. Movement speed decreases when firing.

Sprint Speed

Indicates the Sprint Speed. The Sprint Speed button can be reassigned by changing the button in Options.

Reload Stats

Load Capacity

Indicates number of rounds loaded.

Reload Time Modifier

Indicates the loading speed and displays the time left until a shot can be fired. The higher the modifier, the faster the speed.

Rounds Stats

Fire Rate

Indicates the Fire Rate when attacking with a firearm. Each attack method inflicts different damage with discrete ATK.

Max General Rounds Modifier

Indicates the increased capacity of general rounds.

Max High-Power Rounds Modifier

Indicates the increased capacity of high-power rounds.

Max Impact Rounds Modifier

Indicates the increased capacity of impact rounds.

Max Special Rounds Modifier

Indicates the increased capacity of special rounds.

Rounds per Magazine

Indicates the number of rounds per magazine. Rounds per magazine change when a new Magazine is equipped.

Shell Capacity

Indicates the number of shells that can be loaded into the firearm.

Skill Stats

Skill Cooldown

Indicates the cooldown duration of skills after use. Skills cannot be used until cooldown ends.

Skill Cost

Indicates the resources consumed when using a skill.

Skill Duration DOWN

Indicates the reduced duration of skill effects.

Skill Duration UP

Indicates the increased duration of skill effects.

Skill Effect Range

Indicates the skill’s effect range.

Skill Power Modifier

Indicates the skill power modifier. The higher the modifier, the stronger the skill.

Other Stats

Firearm Critical Hit Damage

Indicates the Critical Hit DMG when attacking with a firearm. Firearm Critical Hit DMG is added to the basic Critical Hit DMG.

Firearm Critical Hit Rate

Indicates the Critical Hit Rate when attacking with a firearm. The Critical Hit Rate only applies when the firearm is used. Additional Critical Hit Rates can be added to the Critical Hit Rate.

Firearm DMG Modifier

Indicates the damage modifier for firearms. The higher the modifier, the stronger the firearm.

Outgoing Shield Recovery Modifier

Indicates the outgoing Shield recovery modifier.

Penetration

Indicates the ability of projectiles to penetrate targets. The higher the penetration, the more targets it can pass through.

Recoil

Indicates the vertical and horizontal movement when firing.

Weapon Change Speed

Indicates the speed at which weapons can be changed.