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Sub Modules

Overview

Sub mods modify the behavior of your charged Sub Attack. As the Enhancemeeent Level increases, Max Module Capacity increases.

Module Differences

WeaponCooldownATKBase AnimationLunge AnimationSlam AnimationGrapple Animation
Default/No Mod8s100%StaggerStaggerStaggerStagger
Shock Punch10s100%StaggerKnockdownStaggerKnockdown
Shortsword6.5s100%--KnockdownKnockdown
Dual Claw8s104%
26% Bleed
--StaggerKnockdown
Kicking8s128%StaggerStaggerKnockdownKnockdown
Tonfa8s72%StaggerStaggerKnockdownKnockdown

Animations

  • Base - Standard sub-attack activation
  • Lunge - Activate sub-attack when the entity is a large distance away, but still targetable
  • Slam - Activate sub-attack while airborne
  • Grapple - Activate sub-attack while grappling